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We love Fallout games for a variety of things but its roleplaying system is wonderful. It allows you to create so different characters from melee maniacs with iron claws to invisible snipers who can eliminate their victims from afar. It’s really nice that players can create their unique heroes but sometimes such variety can embarrass. So we created this guide with the most balanced builds for Fallout: New Vegas.
- Fallout: New Vegas. In Fallout: New Vegas, players may choose to place bets on either a single number or a range of numbers, the colors red or black, or whether the number is odd or even. Playing 10 spins of roulette gives you the Little Wheelachievement/trophy. Roulette is a simple game of chance.
- Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols.
Mar 07, 2021 Cause-5: A Black screen during the game loading screen with the rotating roulette wheel, and no sound might be a problem with the audio driver. Solution-5: Locate the sound card or integrated audio device driver for your version of Windows on the vendor site and re-install. (These are often different from those available from 'Microsoft Updates'.).
Here we provide basic info about primary statistics related to S.P.E.C.I.A.L. attributes, tips on skills, and examples of characters with a lot of hints on them. Also, check our guide on characters for Fallout 3.
Best attributes and skills
Firstly, let’s look at primary statistics or S.P.E.C.I.A.L. attributes. You can set them at the very beginning at the doctor’s house at Goodsprings. Pay close attention to these features so far as they affect your secondary statistics, skills, perks, behavior, and dialogues:
- ST is for Strength. 5 will be enough for all builds except true fighters.
- PE is for Perception. 1 or 2 is nice so far as this stat almost useless.
- EN is for Endurance. Set it to at least 7 as this stat will help you boost other ones.
- CH is for Charisma. 1 or 2 again, another useless stat again.
- IN is for Intelligence. At least 9 is necessary as it increases a number of skill points.
- AG is for Agility. 5, 6 or even 7 depending on your plans for using V.A.T. S.
- LK is for Luck. Either choose 1 or 9 depending on your plans for critical hits.
The importance of IN is difficult to overestimate. It’s the best attribute because it affects a number of available skill points. Thus, with high IN you can raise your skills significantly which means more efficiency in battles, trading, and dialogues.
By the way, let’s discover skills and their effects. We divided all available features on 4 tiers including the optional one, similarly to the guide for Fallout 3. But New Vegas has some changes in skills, for example, Small Guns and Big Guns are now united in the single Guns category. Also, there is a completely new skill called Survival.
- Tier 1: Barter, Repair, Medicine.
These are essential features for every build. They boost your trading abilities, help to maintain equipment and repair it, and increase the efficiency of medical consumables. You can tag all of them but we suggest selecting at least one skill from the last tier.
- Tier 2: Lockpick, Science.
These are pretty useful but not for all players. First two skills can facilitate your mini-games significantly, they let you unlock more complex doors and terminals. It’s better to invest a few dozens of points to enter protected areas.
- Tier 3: Survival, Sneak, Speech.
«Three S» category contains interesting but not necessary features. Survival is wonderful for true adventurers and, especially, those who play on Hardcore Mode. Sneak is suggested for specific builds based on stealth playstyle. Speech is only for chat-oriented characters.
- Optional: Unarmed, Melee Weapons, Guns, Explosives, Energy Weapons.
This tier is the last but not the least. It’s highly suggested tagging at least one skill from this category if you plan to fight with enemies. Unarmed and Melee Weapons are good for close combats, other stats cover range combats. Choose skills depending on your build.
Exact character builds
Here we want to introduce some sample builds which will be effective during the game for sure. However, you can combine these examples creating your own unique hero. Try different playstyles to decide which one suits you better and then start the real game. Note that you are free to change presented builds. For example, lasers are good weapons for each character as well as Comprehension and Educated perks.
Here are main builds:
Melee Warrior
Probably, one of the most difficult builds. You will use only melee weapons and confront foes in close combats. For this, you will need high agility and fast movement as well as long jumps and enough protection. Select perks and traits which increase the damage against specific types of enemies, e.g. Hunter against animals or Living Anatomy against humans. You also want high enough crit chance and stealth level to perform deadly melee attacks.
Attributes (ST – PE – EN – CH – IN – AG – LK): 7 – 4 – 6 – 5 – 6 – 5 – 7.
Skills: Melee Weapons, Medicine, and Sneak.
Companions: ED-E and Craig Boone OR Arcade Gannon.
Unarmed Warrior
This build is pretty close to the previous one but it’s even more complicated. At the beginning, you will fight with bare hands. The thing is that you should act sneakier, perform more critical attacks, and find better weapons such as Knuckles ASAP. High Speech can help you to avoid unnecessary combats. Also, try to complete a few side missions to learn powerful moves for close combats.
Attributes: 7 – 4 – 6 – 5 – 5 – 5 – 8.
Skills: Unarmed, Medicine, and Sneak.
Companions: ED-E and Craig Boone OR Arcade Gannon.
Sniper
Unlike both previous builds, this one is the easiest. Sniper weapons are your best friends but you should acquire some pistols or SMGs for middle ranges. Using V.A.T.S. to perform deadly shots in heads is crucial, so you have to invest extra points in AG. Don’t forget to sneak as hostiles can slay you from ambush easily. All perks and traits should complement your style increasing the damage, range, critical hits, and a number of action points.
Attributes: 4 – 7 – 4 – 5 – 6 – 7 – 7.
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Skills: Guns, Lockpick, and Sneak.
Companions: Rex and Veronica Santangelo OR Lily Bowen.
Tank
The death machine is the most straightforward build that can focus on regular guns or lasers. Anyway, you want good armor and high HP pool to protect yourself against hostiles. Perks, traits, and skills depend on the chosen weapons type. It will be useful to minimize unnecessary items in your bag so far as heavy armor and weapons weigh a lot. Even if you aren’t a pyromaniac be sure to invest some points in Explosives for additional damage.
Attributes: 7 – 7 – 6 – 4 – 7 – 4 – 5.
Skills: Guns OR Energy Weapons, Explosives, and Repair.
Companions: ED-E and any ranged humanoid companion.
Laser Gunner
Here we have glass cannon. When Tank focuses both on damaging and protecting, Laser Gunner wants to annihilate foes before they can reach him. Lasers are wonderful when it comes to crippling enemies, especially, when you use V.A.T.S. Choose those perks which can help you to keep your equipment in the ideal condition and deal additional damage. Action points are crucial for aiming with V.A.T.S., as well.
Attributes: 4 – 7 – 5 – 6 – 6 – 6 – 6.
Skills: Energy Weapons, Science, and Repair OR Barter.
Companions: Rex and Cass OR Lily Bowen.
Negotiator
Yes, it’s almost impossible to finish the game without a single kill. But you can try and create a talkative hero who will solve all his problems via dialogues. Note that a lot of checks during interactions require a high level of certain skill, so you should invest in almost all features equally. However, we recommend taking at least one weapon-related attribute for tough situations when you cannot persuade enemies.
Attributes: 4 – 5 – 4 – 9 – 9 – 5 – 5.
Skills: Speech, Barter, and Survival.
Companions: really anybody.
Stealth Boy
Do you want to become an invisible thief crawling in shadows? Then choose this build. It allows you to pass guards, open doors, and hack terminals to get access to well-protected areas. When it comes to fights, use melee weapons or put a few mines in key places to deal with all enemies at once. Choose perks that boost your hero at night. The combination of Silent Running and Travel Light is wonderful, also.
Attributes: 4 – 7 – 4 – 5 – 7 – 7 – 7.
Skills: Speech, Sneak, and Science.
Companions: it’s better to work alone.
In addition, we have two unusual builds for specific events:
Hardcore Mode
This build is really the best for Hardcore Mode as its title states. The main purpose of it is to let you survive alone in the Wasteland. For this, invest a lot of points in Survival to create cool consumables. We suggest taking some perks that affect your inventory because ammo has weight in this mode. Also, focus on lasers so far as they are based on the same type of ammo. Another valuable perk is Educated, it gives you additional skill points.
Attributes: 5 – 5 – 6 – 5 – 7 – 6 – 5.
Skills: Survival, Guns OR Energy Weapons, and Barter.
Companions: ED-E and Craig Boone.
Starter
This build is designed for the easiest start of the game that takes action in Goodsprings. It focuses on extremely high IN which gives your character a lot of skill points. After the beginning, you can create any desired build from this one depending on your chosen perks and skills. We highly suggest taking Comprehension and Educated, although. This build is our leader as it allows developing the Courier as you wish.
Attributes: 5 – 5 – 5 – 5 – 10 – 5 – 5.
Skills: Speech, Barter, and Explosives.
Companions: depend on your further playstyle.
Choose the best character build or create your unusual one to succeed in the game!
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This is a new feature! Try favoriting a roulette and see what happens! Please report any bugs or suggestions. 705Updated Today. 0Favorite Collections 0Fav. Roulette tactics have existed as long as the game itself has. While it remains a gambling game, many players believe that, using a certain tactics or strategies, they can increase their chances of winning.Some of these may have to do with statistical analysis while others are more dedicated to chance and luck. Either way, these strategies and tactics may work for some, and not for others.
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Roulette is a casino game in Fallout, Fallout 2 and Fallout: New Vegas.
- 2Fallout: New Vegas
Fallout and Fallout 2
Roulette can be played via dialogue in Fallout and Fallout 2.
Fallout: New Vegas
In Fallout: New Vegas, players may choose to place bets on either a single number or a range of numbers, the colors red or black, or whether the number is odd or even. Playing 10 spins of roulette gives you the Little Wheelachievement/trophy.
Rules
Roulette is a simple game of chance. The croupier spins the roulette wheel in one direction, then spins a ball in the opposite direction along a grooved track running the circumference of the wheel. When the ball loses momentum and falls into one of the 38 'baskets', the winning number and color is announced, and bets are paid out as appropriate.
The 'house edge' or the 'expected value' is the amount a player is expected to lose, relative to the amount they bet. For American Roulette, the standard played in the Mojave Desert (numbers 0 to 36, plus 00), the player can expect to lose 5.26% of the chips they bet.
Betting
Betting on roulette is somewhat more complex than other casino games found throughout the wastes, and is the only real element of strategy involved in the game, since the payout and odds of winning depend on what the player is betting. Bets are divided into two broad categories, based on their likelihood and payout. As with all casino bets, the player is limited to a 200 chip maximum bet. Unlike other casino games, which only have one outcome to bet upon, this maximum bet encompasses every bet the player makes on a single spin; for example, one can either make a single bet of 200 on red, or two bets of 100 on red and even, and so on as long as the total value of the bets does not exceed 200.
Inside bets usually include one number, or a narrow group of numbers, and are statistically more unlikely to come up a winner. However, inside bets have better payouts to make up for their riskier odds.
Outside bets are 'safer', as they usually include a large section of numbers on the roulette wheel. However, the payout for a outside bet is significantly lower, usually only 1-to-1 or 2-to-1.
A bet with a roughly 50-50 chance and a decent payout would consist of putting chips on a color (black or red) and then putting more chips down on the even or odd (but not both) chances.
The bets and corresponding numbers, odds and payouts are shown below. The letters correspond to an example position shown on the betting table diagram to the right.
Note that the following table assumes that all outcomes are equally likely; with high or low Luck this assumption doesn't hold, making the table completely useless.
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Like other gambling games, if Luck influences the result you will get a message 'you feel lucky' when you win. It appears that Luck can only influence which of two adjacent numbers the ball will fall into. Thus, Luck can't help a single-number bet unless the ball were going to fall nearby anyway, but Luck can always affect Red / Black or Even / Odd bets.
Inside Bets | |||
---|---|---|---|
Bet Name | Winning Number(s) | Odds Against | Payout |
Straight-Up; 0; 00 | Any one number | 37-to-1 | 35:1 |
(A) Split | Any two adjoining numbers (e.g. 27 or 30) | 19-to-1 | 17:1 |
(B) Street | Any three numbers adjacent horizontally (e.g. 19, 20, 21) | 11.677-to-1 | 11:1 |
(C) Corner | Any four adjoining numbers in a block (e.g. 7, 8, 10 or 11) | 8.5-to-1 | 8:1 |
(D) Top Row | 1, 2, 3, 0 or 00 | 6.6-to-1 | 6:1 |
(E) Basket | 1, 2, and 0, OR 2, 3, and 00 | 11.677-to-1 | 11:1 |
(F) Six Line | Six numbers in two adjoining rows (e.g. 13, 14, 15, 16, 17 or 18) | 5.33-to-1 | 5:1 |
Outside Bets | |||
Bet Name | Winning Number(s) | Odds Against | Payout |
(G) Red or Black | Any number of the corresponding color. | 1.111-to-1 | 1:1 |
(H) Odds or Evens | Any number that is either odd or even. | 1.111-to-1 | 1:1 |
(I) 1st, 2nd, or 3rd Dozen | 1-12, 13-24, or 25-36 | 2.167-to-1 | 2:1 |
(J) 1st, 2nd, or 3rd Column | Any number in the corresponding vertical column. | 2.167-to-1 | 2:1 |
(K) 1-to-18 OR 19-to-36 | Any number in the first or second half of the 36 | 1.111-to-1 | 1:1 |
Anti-cheating measure
If loading directly after a losing spin, the player sees the following message: 'The croupier is taking a minute to checking the wheel for bias, as an anti-cheating measure'. Roulette play is then suspended for one minute.
Locations
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Roulette can be played at the following locations:
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- Sierra Madre Resort & Casino (Dead Money)
Bugs
New Roulette Table At Feather Falls Casino
- PCPlayStation 3Xbox 360 After the wheel is spun the amount wagered returns to 1 and the player has to repeatedly push a button to raise the bet to the desired amount again.
- PC Not so much a bug as a design flaw. You must increase your bet first ('E' on the player) then place ('W') to bet more than one. If you place, then increase, you will have only placed a bet of 1.
- (?) The game will crash if you win or lose more than 1000 chips in one sitting and then attempt to do anything that brings up a menu screen(talk to an npc with a dialogue tree, save/load, access your pipboy).
Behind the scenes
- James Garcia created the 3D model.[1]
See also
External links
- Roulette, on wikipedia
References
- ↑James Garcia's portfolio